Last week, @EAStarWars tweeted the following –
— EAStarWars (@EAStarWars) 26 September 2017
So, as you can see from that account, the EA hype train is currently losing it’s shit over the upcoming Star Wars: Battlefront 2 that is due to drop in November of this year. This highlighted tweet is showing the admittedly impressive amount of locations, heroes and vehicles that will be in this game compared to the original. How nice.
Back in 2015, I actually bought the original Star Wars: Battlefront, and got about 10 hours from it in multiplayer. This is of course mainly because it rather famously made the creative (shite) decision to not have a single player campaign. The game had an extremely limited number of maps, admittedly enough game mode types, and a fairly basic levelling system. However, whilst this did annoy me at the time, I felt ok in the fact that the game looked and felt like a true Star Wars experience. In particular, they absolutely nailed the sound effects, and on a good sound system it really impressed.
Where my ire comes from, is the marketing for the latest release, which finally looks like a complete game. EA are currently in the process comparing the two to highlight just how much they have improved and this frustrates me for a couple of reasons. There is a growing culture in gaming for early access, or betas being charged for. More often than not they are not full price, and this is mainly on PC. This I have no problem with as they are always completely honest with the consumer concerning this point. With what EA are doing here, it frantically changes how I view my experience with the 2015 Battlefront.
It was never a complete game, but they charged a completed game price. Then a fucking season pass.
Let me try to put it into perspective. A sales employee in a company starts their career on a low salary, as they can’t yet justify more with what they can provide. Two years later, with a proven track record of success, they can charge their employer more and request an increment. This is solid – the employer is paying a competitive rate for the services they receive. What EA has done has had the arrogance to charge the higher rate without the justification, and it’s effectively an enormous ‘fuck you’ to the consumer.
I wouldn’t have thought about the original Battlefront again unless they did this marketing campaign. It really was an underwhelming game that did little to justify its price tag – I stand by the fact it was simply incomplete.
Now, the upcoming sequel has a single player campaign (they are spoiling us), covers more generations of the Star Wars canon (basically drip feeding their entire product line to us over two years), and a more intricate multiplayer that is introducing class systems and more factions (industry and genre standards basically). All of this is encouraging, but the fact they are reminding me how I was shafted two years ago with the original that was released as a full price multiplayer mode, leaves me with more bitterness than I normally have on a regular day (which is a lot anyway).
Season Passes are now a fundamental part of modern game production and consumer access, this I am actually ok with. But doing it as a standard rather than actually providing value, continually frustrates me.
As a brief aside, I am impressed with how the sequel is looking. However, reminding me of its predecessor has just put it into perspective that they are two years late. Thanks EA, I feel like the guy who is still bitching about a break up two years after the fact.
Ultimately, I’m a hypocrite and a massive purring prick when it comes to Star Wars. I hate myself for it, but no doubt I will be donating to the massive twat factory that is EA once again come November 17.